//==============================================================================
// Shade_anim.txt
//==============================================================================

define FlameSword
{
	Techlogic none/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Flaming Sword
		}
	}
}

//==============================================================================
define FlameAxe
{
	Techlogic none/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Flaming Axe
		}
	}
}

//==============================================================================
define scythe
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Attachments A Scythe
				connect hotspot FlameAxe hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Knife
				connect fire FlameSword hotspot
			}
		}
		set hotspot
		{
			// for greater % of scythes
			version
			{
				Visual Attachments A Scythe
				connect hotspot FlameAxe hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Standard
				connect fire FlameSword hotspot
			}
		}
	}
}

//==============================================================================
//define shield
//{
//	SetSelector
//	{
//		VariationLogic
//		set hotspot
//		{
//			version
//			{
//				Visualnone bimmy
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				visual Attachments G Shield Small Bronze
//				ReplaceTexture Attachments G Shield Copper/Attachments G Shield Bronze
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				visual Attachments G Shield Small Copper
//				ReplaceTexture Attachments G Shield Copper/Attachments G Shield Bronze
//			}
//		}
//		set hotspot
//		{
//			// for greater % of no-shield users
//			version
//			{	
//				Visualnone bimmy
//			}
//		}
//	}
//}

//==============================================================================
define birthrocks
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Shade Birth Rocks
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Shade_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false ShadeBirth  checkOwner
//-- end auto generated section
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
			connect ATTACHPOINT birthrocks hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Shade_idleA
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Shade_FlailA
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/age 2/age 3/age 4
      set hotspot
      {
         version
         {
            Visual Special G Shade_walkA
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
			Length 1.50
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Shade_walkA
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
			Length 1.30
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Shade_walkA
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
			Length 1.14
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Shade_walkA
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
			Length 1.0
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Shade_boredA
            connect righthand scythe hotspot
            // connect leftforearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special G Shade_deathA
			connect righthand scythe hotspot
            // connect leftforearm shield hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special G Shade_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
			connect righthand scythe hotspot
            // connect leftforearm shield hotspot
			Length 2
         }
      }
   }
}
